Mistakes are when you don’t learn from your prior experiences. We all make them; you can’t be perceived as ignorant if you acknowledge that mistakes need to be avoided. Below is a list of common mistakes made when creating an app. Use this as a checklist for your next project.
Not Including a Demo And/or Tutorial
You should always include a demo or tutorial of your app. You might be thinking that it will take up too much space and people don’t want to download something that takes up too much space. The thing is, if you don’t include a demo, users will assume the worst about your app. They’ll think it’s complicated, expensive and not worth their time if they can’t figure out how to use it within minutes.
If your app is paid, you can even charge for the demo version so that people can try before they buy. If you have an in-app purchase for a new feature, you can also charge for that as well.
Not thinking about the user experience
The most important thing that you need to remember while creating an app is the user experience. If you want your app to be successful, then it is important to think about the user experience while creating an app.
The first thing that you need to do is decide on how your app will be used. You should not just think about what kind of features you want to include in your app, but also how people will use it and how they will interact with it. You also need to think about how easy it would be for users to use your app.
Not having a feedback mechanism
One way is to simply ask your friends, family and coworkers what they think of it. This is often the best way to get honest feedback because they probably won’t lie to you and they will be able to give you some good ideas on how to improve it.
Another way is to try uploading your app to the Apple App Store or Google Play Store and see how many downloads you get. You may want to tweak the price at first until you find a number that seems right for your product — but don’t go overboard with pricing either.
You could also offer some kind of incentive for people who buy your app, like a free upgrade or something similar.
Testing too late in the game
The idea is to have an app that works as expected before it’s made available to customers. That’s why software testing is an important part of the app development process. But when does it begin?
Testing should start as soon as possible and continue throughout the life cycle of your product. The earlier you catch bugs, the easier it will be for you to fix them. At some point, though, you’ll have to decide when testing should stop. When do you know that your product is ready for release?
No clear monetisation strategy
Monetisation of an application is not just about making money. It is also about understanding how the users will perceive your app and how it can be used to increase the revenue of your business.
A good monetisation strategy involves various methods that are used to convert your application into a money-making tool for your business. In other words, if you want more revenue from your app, then you need to have a clear plan for monetising it.
In this article we have provided suggestions from our own experience and the experiences of other app creators to help you avoid common pitfalls. Still if you have any confusion, you can take help from trusted and professional app development companies.